SBIR-STTR Award

Development of a Media-Rich, Game-Based Social Learning Platform for Improving Math Process Skills
Award last edited on: 4/12/2021

Sponsored Program
SBIR
Awarding Agency
NSF
Total Award Amount
$1,058,645
Award Phase
2
Solicitation Topic Code
EA
Principal Investigator
Sheela Sethuraman

Company Information

CueThink Inc

8 Furbish Pond Lane
North Reading, MA 01864
   (224) 338-9328
   info@cuethink.com
   www.cuethink.com
Location: Single
Congr. District: 08
County: Suffolk

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2012
Phase I Amount
$150,000
This Small Business Innovation Research (SBIR) Phase I project proposal explores an innovative approach to improving math problem solving skills using a game-based peer-to-peer mobile learning platform. Mathematics education is struggling in the U.S today. By the time our students reach middle school, many of them are already disengaged with and even afraid of mathematics. Research shows that schools often emphasize low-level procedures over higher order problem-solving skills and learners are taught using a top-down, one-strategy-fits-all approach. However, students bring their own strategies and techniques to problem solving and need opportunities to share these processes and get effective feedback. In Phase I, the firm will prototype a mobile version of a social learning platform that supports a student's thinking and learning process for pre-algebra topics in grades 6-8. The core of the platform is the scaffolded creation, curation and evaluation of multimedia vignettes of a student's thought process. The Phase I research will focus on evaluating this approach and concept framework and developing data mining algorithms required to convert inherently qualitative information into measurable and actionable data. The broader impact/commercial potential of this project offers tremendous promise for changing math education and engagement both in and out of the classroom. The CueThink platform should help students develop confidence and skills in solving complex problems, refine their math communication and improve their meta-cognition through the review of other students work and equip teachers with real-world examples of multiple learning styles and typical student errors and misconceptions. This enables CueThink to harness a substantial market opportunity for online instructional technology for math both inside and outside the school classroom - $2.4 billion market in 5 years. In addition, the team has identified portable opportunities for their solution in special education and higher education STEM learning, both of which should have a strong positive social impact while offering a huge scale-up potential via new markets. The company team brings to the table a diverse mix of educational, technical and business skills that will be critical to successful commercialization of the proposed math education innovation

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2014
(last award dollars: 2016)
Phase II Amount
$908,645

This Small Business Innovation Research (SBIR) Phase 2 project proposal refines and scales the project's initial platform for improving mathematics problem solving. Math classrooms today spend most of their time practicing procedures and rarely spend time engaged in deep study of mathematical concepts. In addition, by the time students reach middle school, a number of them have either developed math anxiety or are not adequately challenged. This mobile collaborative platform supports process-driven, student led solutions. Students can create, curate and evaluate multimedia vignettes of their own thinking process. In Phase 2, the team will continue to refine the product, targeting students in Grade 5-12. It will also build a multi-faceted dashboard to help educators customize content, create learning pathways and determine student strengths and weaknesses. In addition, the company intends to extend the product to support English Language Learners and students with learning difficulties.The broader impact/commercial potential of this project offers tremendous promise for changing math education and engagement both in and out of the classroom. This platform will help students develop confidence and skills in solving complex problems, refine their math communication and improve their meta-cognition through the review of other students' work and equip teachers with tangible data about growth measures. This enables the company to address multiple markets starting with the $1.6 billion 5-12 market segment and subsequently addressing several adjacent market segments that are growing rapidly. The team brings a strong and diverse mix of educational, technical and business skills that will be critical to successful commercialization of the proposed math education innovation.