SBIR-STTR Award

Quit It: Development of a Web-Based 3d Coping Skills Game to Increase Self-Effic
Award last edited on: 4/13/19

Sponsored Program
STTR
Awarding Agency
NIH : NIDA
Total Award Amount
$845,720
Award Phase
2
Solicitation Topic Code
-----

Principal Investigator
Jamie S Ostroff

Company Information

Muzzy Lane Software

260 Merrimac Street
Newburyport, MA 01950
   (978) 499-9099
   info@muzzylane.com
   www.muzzylane.com

Research Institution

Sloan Kettering

Phase I

Contract Number: 1R42DA029353-01
Start Date: 8/1/10    Completed: 3/31/13
Phase I year
2010
Phase I Amount
$113,718
Tobacco use remains the single most preventable cause of premature deaths and cancer.1 Building on more than a decade of clinical and research experience in treating tobacco-dependence, we propose to address this problem with a new academic-small computer game business partnership that will develop a novel e-health tobacco cessation and relapse prevention product. Smoking relapse following a quit attempt remains a significant public health concern with high costs in quality-adjusted life years. A growing body of evidence suggests that continued practice, or behavioral rehearsal, can help smokers effectively manage smoking cues, and also that cues to smoke can be triggered virtually via interaction with a computer.2 Thus, we propose to create a 3D game intervention that aims to help smokers rehearse effective strategies and improve self- efficacy for managing smoking triggers. Given our preliminary work with this concept, our combined expertise, and the commercialization potential of this concept, we are pursuing a Fast Track submission. In Phase I we plan to transform our coping skills simulation developed in the virtual world Second Life to an accessible, structured gaming environment with elements essential for a full-fledged interactive game designed to promote tobacco cessation. Using a systematic feedback protocol, we will refine the game's usability, relevance and utility using patient volunteers recruited from the Memorial Sloan-Kettering Tobacco Cessation Program and behavioral science researchers with expertise in treating tobacco dependence. In Phase II we will incorporate alpha testing data and complete development of the coping skills game, including the 3D environment and game avatars, game design and scripts for coping skills, feedback and rewards for patients, and data collection capabilities. Then, using a randomized trial design conducted at Memorial Sloan-Kettering Cancer Center, we will test the game's potential to increase coping self-efficacy and decrease relapse to smoking among hospitalized cancer patients. Although rates of cessation among patients newly diagnosed with tobacco-related cancers are typically high, many continue to smoke or resume smoking shortly after discharge from the smoke- free, hospital environment.3-5 Despite often reporting high motivation to quit and serious consequences of continued smoking, cancer patients are at high risk for smoking relapse following hospitalization and an ideal population with which to test the potential of our game. We will randomize 190 patients using a two-group design (Usual Care + Smoking Cues Coping Skills Game vs. Usual Care Only) and gather self-efficacy and tobacco use data at 1, 3, and 6 months following hospitalization. The proposed study has the potential for high impact if our novel coping skills game shows efficacy for enhancing the treatment of tobacco dependence. This concept is highly marketable to a broad target audience of hospitalized smokers and may offer numerous benefits as an adjunct to current cessation interventions.

Public Health Relevance:
Tobacco use remains the single most preventable cause of premature deaths and cancer. Building upon over a decade of clinical and research experience in treating tobacco-dependence, we propose to address this problem with a new academic-small computer game business partnership that will develop a novel e-health tobacco cessation and relapse prevention product. The proposed study has the potential for high impact if our novel coping skills game shows efficacy for enhancing the treatment of tobacco dependence. This concept is highly marketable to a broad target audience of hospitalized smokers and may offer numerous benefits as an adjunct to current cessation interventions.

Thesaurus Terms:
"abstinence; Accounting; Active Follow-Up; Acute; Address; Admission; Admission Activity; American; Animation; Animation (Pt); Animation [publication Type]; Approaches To Prevention; Area; Basic Research; Basic Science; Bears; Behavioral; Behavioral Sciences; Businesses; Cancer Patient; Cancer Treatment; Cancers; Cardiovascular; Cardiovascular Body System; Cardiovascular System; Cardiovascular System (All Sites); Cessation Of Life; Cessation Of Smoking; Clinical Research; Clinical Study; Clinical Trials; Clinical Trials Design; Clinical Trials, Unspecified; Computer Programs; Computer Software; Computers; Coping Skills; Counseling; Cues; Data; Data Collection; Death; Dependence, Tobacco; Development; Diagnosis; Disease; Disorder; Distress; Drug Therapy; Elements; Environment; Ethics Committees, Research; Fast-Track Intervention; Fast Track Intervention; Feedback; Foundations; Hosp; Health; Health Care Technology; Health Expenditures; Health Technology; Heterogeneity, Population; Home; Home Environment; Hospitalization; Hospitals; Household; Irbs; Institutional Review Boards; Internet; Intervention; Intervention Strategies; Investigators; Investments; Life; Mskcc; Malignant Neoplasm Therapy; Malignant Neoplasm Treatment; Malignant Neoplasms; Malignant Tumor; Manuscripts; Measurement; Mechanics; Memorial Sloan-Kettering Cancer Center; Methods And Techniques; Methods, Other; Modification; Motivation; Nci; Nci Organization; National Cancer Institute; Neoplasms, Metachronous; Neoplasms, Metachronous Second Primary; Neoplasms, Second Primary; Newly Diagnosed; Nicotine Withdrawal; Non-Smoker; On-Line Systems; Online Systems; Organ System, Cardiovascular; Patients; Pattern; Pharmacotherapy; Phase; Phone; Population; Population Heterogeneity; Preparation; Prevention Research; Prevention Approach; Prevention Of Relapse; Preventive Intervention; Procedures; Process; Production; Productivity; Programs (Pt); Programs [publication Type]; Protocol; Protocols Documentation; Public Health; Qol; Quality Of Life; Quality-Adjusted Life Years; Questionnaires; Randomized; Recruitment Activity; Recurrence; Recurrent; Relapse; Reporting; Research Ethics Committees; Research Personnel; Research Resources; Researchers; Resources; Rewards; Risk; Sched; Schedule; Second Cancer; Second Malignancy; Second Neoplasm; Second Primary Cancers; Second Primary Neoplasms; Secondary Malignancy; Secondary Malignancy (After Treatment Of Primary Cancer); Secondary Malignant Neoplasm; Self Efficacy; Simulate; Smoke; Smoker; Smoking; Software; Structure; Suggestion; Techniques; Technology; Telephone; Test Result; Testing; Tobacco; Tobacco Cessation; Tobacco Consumption; Tobacco Dependence; Tobacco Use Cessation; Tobacco Use; Training; Translating; Translatings; Treatment Effectiveness; Ursidae; Ursidae Family; Vascular, Heart; Www; Work; Writing; Animation; Anticancer Therapy; Assault; Cancer Diagnosis; Cancer Recurrence; Cancer Therapy; Catalyst; Cease Smoking; Cigarette Smoking; Circulatory System; Clinical Investigation; Commercialization; Computer Program/Software; Coping; Cost; Design; Designing; Develop Software; Developing Computer Software; Disease Risk; Disease/Disorder; Disorder Later Incidence Prevention; Disorder Risk; Diverse Populations; Experience; Follow-Up; Health Care Expenditure; Heterogeneous Population; High Risk; Improved; Innovate; Innovation; Innovative; Interventional Strategy; Language Translation; Malignancy; Meetings; Neoplasm/Cancer; Nonsmoker; Novel; Online Computer; Premature; Prevent; Preventing; Prevention Of Disease Recurrence; Prevention Of Disorder Recurrence; Prevention Of Later Incidences Of A Disorder; Prevention Of Recurrence; Preventional Intervention Strategy; Programs; Prototype; Psychologic; Psychological; Public Health Medicine (Field); Public Health Relevance; Randomisation; Randomization; Randomized Trial; Randomly Assigned; Recruit; Rehearsal; Respiratory; Secondary Cancer; Simulation; Smoke Cigarette; Smoking Cessation; Smoking Relapse; Software Development; Tobacco Addiction; Tool; Treatment As Usual; Usability; Virtual; Virtual Reality; Volunteer; Web; Web Based; World Wide Web"

Phase II

Contract Number: 4R42DA029353-02
Start Date: 8/1/10    Completed: 7/31/14
Phase II year
2012
(last award dollars: 2013)
Phase II Amount
$732,002

Tobacco use remains the single most preventable cause of premature deaths and cancer.1 Building on more than a decade of clinical and research experience in treating tobacco-dependence, we propose to address this problem with a new academic-small computer game business partnership that will develop a novel e-health tobacco cessation and relapse prevention product. Smoking relapse following a quit attempt remains a significant public health concern with high costs in quality-adjusted life years. A growing body of evidence suggests that continued practice, or behavioral rehearsal, can help smokers effectively manage smoking cues, and also that cues to smoke can be triggered virtually via interaction with a computer.2 Thus, we propose to create a 3D game intervention that aims to help smokers rehearse effective strategies and improve self- efficacy for managing smoking triggers. Given our preliminary work with this concept, our combined expertise, and the commercialization potential of this concept, we are pursuing a Fast Track submission. In Phase I we plan to transform our coping skills simulation developed in the virtual world Second Life to an accessible, structured gaming environment with elements essential for a full-fledged interactive game designed to promote tobacco cessation. Using a systematic feedback protocol, we will refine the game's usability, relevance and utility using patient volunteers recruited from the Memorial Sloan-Kettering Tobacco Cessation Program and behavioral science researchers with expertise in treating tobacco dependence. In Phase II we will incorporate alpha testing data and complete development of the coping skills game, including the 3D environment and game avatars, game design and scripts for coping skills, feedback and rewards for patients, and data collection capabilities. Then, using a randomized trial design conducted at Memorial Sloan-Kettering Cancer Center, we will test the game's potential to increase coping self-efficacy and decrease relapse to smoking among hospitalized cancer patients. Although rates of cessation among patients newly diagnosed with tobacco-related cancers are typically high, many continue to smoke or resume smoking shortly after discharge from the smoke- free, hospital environment.3-5 Despite often reporting high motivation to quit and serious consequences of continued smoking, cancer patients are at high risk for smoking relapse following hospitalization and an ideal population with which to test the potential of our game. We will randomize 190 patients using a two-group design (Usual Care + Smoking Cues Coping Skills Game vs. Usual Care Only) and gather self-efficacy and tobacco use data at 1, 3, and 6 months following hospitalization. The proposed study has the potential for high impact if our novel coping skills game shows efficacy for enhancing the treatment of tobacco dependence. This concept is highly marketable to a broad target audience of hospitalized smokers and may offer numerous benefits as an adjunct to current cessation interventions.

Public Health Relevance:
Tobacco use remains the single most preventable cause of premature deaths and cancer. Building upon over a decade of clinical and research experience in treating tobacco-dependence, we propose to address this problem with a new academic-small computer game business partnership that will develop a novel e-health tobacco cessation and relapse prevention product. The proposed study has the potential for high impact if our novel coping skills game shows efficacy for enhancing the treatment of tobacco dependence. This concept is highly marketable to a broad target audience of hospitalized smokers and may offer numerous benefits as an adjunct to current cessation interventions.

Public Health Relevance Statement:
NARRATIVE Tobacco use remains the single most preventable cause of premature deaths and cancer. Building upon over a decade of clinical and research experience in treating tobacco-dependence, we propose to address this problem with a new academic-small computer game business partnership that will develop a novel e-health tobacco cessation and relapse prevention product. The proposed study has the potential for high impact if our novel coping skills game shows efficacy for enhancing the treatment of tobacco dependence. This concept is highly marketable to a broad target audience of hospitalized smokers and may offer numerous benefits as an adjunct to current cessation interventions.

NIH Spending Category:
Basic Behavioral and Social Science; Behavioral and Social Science; Bioengineering; Cancer; Clinical Research; Clinical Trials; Drug Abuse (NIDA only); Prevention; Smoking and Health; Substance Abuse; Tobacco

Project Terms:
Abstinence; Accounting; Acute; Address; Admission activity; American; animation; Area; assault; Basic Science; Behavioral; Behavioral Sciences; Businesses; cancer diagnosis; Cancer Patient; cancer recurrence; cancer therapy; Cardiovascular system; catalyst; Cessation of life; cigarette smoking; Clinical Research; Clinical Trials; Clinical Trials Design; commercialization; Computer software; Computers; coping; Coping Skills; cost; Counseling; Cues; Data; Data Collection; design; Development; Diagnosis; Disease; disorder later incidence prevention; disorder risk; Distress; Elements; Environment; experience; Feedback; follow-up; Foundations; Health; Health Expenditures; Health Technology; high risk; Home environment; Hospitalization; Hospitals; Household; improved; innovation; Institutional Review Boards; Internet; Intervention; Investments; Life; Malignant Neoplasms; Manuscripts; Measurement; Mechanics; meetings; Memorial Sloan-Kettering Cancer Center; Modification; Motivation; National Cancer Institute; Newly Diagnosed; Nicotine Withdrawal; Non-smoker; novel; Online Systems; Patients; Pattern; Pharmacotherapy; Phase; Population; Population Heterogeneity; premature; Preparation; prevent; Prevention approach; Prevention Research; Preventive Intervention; Procedures; Process; Production; Productivity; programs; Protocols documentation; prototype; psychologic; public health medicine (field); public health relevance; Quality-Adjusted Life Years; Questionnaires; Randomized; randomized trial; Recruitment Activity; Recurrence; rehearsal; Relapse; Reporting; Research Personnel; Resources; respiratory; Rewards; Risk; Schedule; Second Primary Cancers; Second Primary Neoplasms; Self Efficacy; Simulate; simulation; Smoke; Smoker; Smoking; smoking cessation; smoking relapse; software development; Structure; Suggestion; Techniques; Technology; Telephone; Test Result; Testing; Tobacco; Tobacco Dependence; Tobacco use; Tobacco Use Cessation; tool; Training; Translating; treatment as usual; Treatment Effectiveness; Ursidae Family; usability; virtual; virtual reality; volunteer; Work; Writing