Muzzy Lane Software develops 3-D games and game technology for education, corporate training, and for us in the healthcare sector. The firm's projects include Quit IT, a game for identifying and managing smoking cues; McGraw-Hill Practice Marketing, a series of 3D multiplayer business strategy games; MiddWorld Online, a 3D language learning role-play game; Past Present, a game for middle-school students; ClearLab Project, a science game; Making History Series, a series of history games; and Participatory Chinatown, an online 3D game about Boston's Chinatown. Additionally, the company develops Sandstone, a web based platform which delivers multiplayer 3D games to the browser. The company creates its own branded games and works with partners including CPB, Pearson Education, DARPA, and others to create custom web-based games based on the companyâs Sandstone platform. Sandstone delivers 3D-games in the browser as a web service, and provides tight integration between the game and the web, providing web tools to let teachers see and assess student's in-game actions. Muzzy Laneâs games include the Making History series, a noted line of historical strategy games that has been successful commercially, and has been used as a learning game in hundreds of classrooms across the United States. Making History has been used in hundreds of classrooms, and the company's experience working with schools, teachers, and students led to the decision to develop the Sandstone platform, with the goal of making it easier and more cost-effective to deploy learning-games in schools and classroo