Virtual language and culture training environments (VEs) offer an elegant and scalable solution for equipping Warfighters with cultural competency skills, in particular by allowing learners to entrench their procedural knowledge through practice-interactions with computer-generated forces (CGFs). To realize these promised gains, we require a way to develop trainers quickly and efficiently for multiple operation-specific environments, and methods for updating them based on new intelligence. In response, Alelo proposes a Cultural Architecture Generator called C-CORE, a framework for workflows in Cultural Content, Ontology, and Resource Engineering. C-CORE is a suite of authoring tools that result in highly authorable, culturally-aware CGFs that are platform- and scenario-independent. The resulting CGFs recognize and exhibit both speech and gestures, and they track learner responses for meaningful After Action Review. C-CORE leverages our existing authoring tools and extends them by supporting new semi-structured information sources like HUMINT and web-based data streams (to support model updates) as well as historical runs of the system (to support unit testing).
Keywords: Computer-Generated Forces, Culture Training, Language Training, Operational Culture, Serious Games, Mission Rehearsal, Simulation, Authoring