SBIR-STTR Award

Cognitive/Motor Therapy Application Using Console-Based Videogame Platform
Award last edited on: 6/9/2011

Sponsored Program
SBIR
Awarding Agency
DOD : OSD
Total Award Amount
$849,318
Award Phase
2
Solicitation Topic Code
OSD09-H01
Principal Investigator
Edward Koeneman

Company Information

Kinetic Muscles Inc (AKA: KMI)

1800 West Broadway Road Suite 3
Tempe, AZ 85282
   (480) 557-0448
   info@kineticmuscles.com
   www.kineticmuscles.com
Location: Single
Congr. District: 09
County: Maricopa

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2009
Phase I Amount
$99,998
Traumatic Brain Injury (TBI) is a leading source of morbidity in U.S. soldiers in Iraq. Each year 1.5 million Americans sustain a TBI and there are 5.3 million people with a permanent TBI-related disability in the U.S. Videogames have been shown to increase TBI patient cognitive ability, memory and recall.. The purpose of this proposal is to meld clinical strategies used in treating TBI patients with intrinsically motivating video games. A computerized intervention that incorporates both state-of-the-art gaming technology and state-of-the-art cognitive and motor rehabilitation strategies has the potential to be efficacious, cost-effective, and highly-motivating for a generation of patients who are habitual users of computerized games as a source of entertainment. This Phase I study will develop one game to demonstrate the process of incorporating clinical and entertainment requirements into a video game. The work plan will involve intense iterative interaction between TBI treatment clinicians and professional game designers. This collaboration will utilize the latest software development tools to define detail game design requirements and will use a storyboard process to generate a game scenario. Extensive testing will verify the functionality of the program and a clinical validation plan will be designed.

Keywords:
Game-Based Training, Traumatic Brain Injury, Psychological Helth, Behavioral Health

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2010
Phase II Amount
$749,320
Traumatic Brain Injury (TBI) is a leading source of morbidity in U.S. soldiers in Iraq. Each year 1.5 million Americans sustain a TBI and there are 5.3 million people with a permanent TBI-related disability in the U.S. Videogames have been shown to increase TBI patient cognitive ability, memory and recall. The purpose of this proposal is to meld clinical strategies used in treating TBI patients with intrinsically motivating video games. A computerized intervention that incorporates both state-of-the-art gaming technology and state-of-the-art cognitive and motor rehabilitation strategies has the potential to be efficacious, cost-effective, and highly-motivating for a generation of patients who are habitual users of computerized games as a source of entertainment. The Phase I study developed a videogame that demonstrated the process of incorporating clinical and entertainment requirements into a videogame. This Phase II study will validate videogame performance and effectiveness through clinical testing with TBI patients and continue the development of videogames for TBI treatment through intense iterative interaction between TBI treatment clinicians and professional game designers. This collaboration utilizes the latest software development tools to define detail game design requirements and uses a storyboard process to generate game scenarios.

Keywords:
Tbi Therapy, Videogames, Cognitive Therapy, Motor Therapy