SBIR-STTR Award

GameSim(tm): Game-based Simulation for Human, Social, and Cultural Training
Award last edited on: 5/12/2011

Sponsored Program
SBIR
Awarding Agency
DOD : OSD
Total Award Amount
$849,998
Award Phase
2
Solicitation Topic Code
OSD08-CR1
Principal Investigator
Azad M Madni

Company Information

Intelligent Systems Technology Inc (AKA: ISTI )

12122 Victoria Avenue
Los Angeles, CA 90066
   (310) 581-5440
   isti@intelsystech.com
   www.intelsystech.com
Location: Single
Congr. District: 37
County: Los Angeles

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2008
Phase I Amount
$100,000
Game-based simulation is rapidly becoming the preferred strategy for training military planners in handling a variety of missions including insurgencies, small wars, and/or emergent conflicts. What game-based training simulations lack today is: the need for socio-cultural sensitivity in training scenarios; low cost, versatile platform capable of supporting both single and multiplayer interaction via a PC, network, or Internet. Phase I of this effort is concerned with developing the system concept and technical architecture of a game-based simulation that combines scenario scripting/editing, storytelling, and pedagogically-driven user feedback/performance assessment in a low cost, small footprint package.

Keywords:
Game-Based Training; Socio-Cultural Modeling; Pmesii; Counter-Insurgency Training; Story-Telling; Scenario Authoring; Game-Based Simulation

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2010
Phase II Amount
$749,998
Game-based simulations are rapidly becoming the preferred approach for training military planners and commanders in conducting both military and non-military missions. Phase I of this effort will produce an HSCB modeling approach and the system concept and technical architecture of a game-based simulation that is based on behavioral game-theoretic principles. Phase II of this effort is concerned with: building and demonstrating HSCB modeling, scenario authoring, and game-based simulation prototype; embedding metrics for performance assessment; and conducting initial validation of the prototype.

Keywords:
Game-Based Training, Sociocultural Modeling, Counter-Insurgency Training, Story-Telling, Scenario Authoring, Game-Based Simulation