Game-based simulation is rapidly becoming the preferred strategy for training military planners in handling a variety of missions including insurgencies, small wars, and/or emergent conflicts. What game-based training simulations lack today is: the need for socio-cultural sensitivity in training scenarios; low cost, versatile platform capable of supporting both single and multiplayer interaction via a PC, network, or Internet. Phase I of this effort is concerned with developing the system concept and technical architecture of a game-based simulation that combines scenario scripting/editing, storytelling, and pedagogically-driven user feedback/performance assessment in a low cost, small footprint package.
Keywords: Game-Based Training; Socio-Cultural Modeling; Pmesii; Counter-Insurgency Training; Story-Telling; Scenario Authoring; Game-Based Simulation