SBIR-STTR Award

Software for Guiding & Assessing Family Interaction
Award last edited on: 12/22/2014

Sponsored Program
SBIR
Awarding Agency
NIH : NIMH
Total Award Amount
$550,000
Award Phase
2
Solicitation Topic Code
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Principal Investigator
Elaine T Carella

Company Information

ASIP Inc

62 Yankee Peddler Path
Madison, CT 06443
   (203) 245-7580
   N/A
   N/A
Location: Single
Congr. District: 02
County: New Haven

Phase I

Contract Number: 1R43MH039380-01
Start Date: 00/00/00    Completed: 00/00/00
Phase I year
1984
Phase I Amount
$50,000
Board games designed to train parents, children, and married couples in problem-solving, communication, and negotiation skills have been found effective as therapeutic, preventive, and basic information gathering devices.Phase I of this project has three specific aims: (1) develop three interactive computer software packages that will retain the therapeutic value of the original board games; (2) include in these packages the capacity for online assessment of family problem solving; and (3) test the short-term effectiveness of these packages in three multiple-baseline single-case experimental studies with three groups of eight distressed families.The long-term objectives of the project are to develop three software packages that can be used as a central component of marital or family therapy with distressed families, for prevention purposes with high-risk families, and for health promotion with non-distressed families. The software will permit online continuous recording of the flow of interaction between therapist (software) and group, and among group members. This feature will contribute to basic knowledge about mechanisms of family problem solving.National Institute Of Mental Health

Phase II

Contract Number: 2R44MH039380-02
Start Date: 00/00/00    Completed: 00/00/00
Phase II year
1985
(last award dollars: 1986)
Phase II Amount
$500,000

Phase 1 of this project produced an interactive Marriage Contract Game (CMCG), retained the therapeutic value of the original board game, included in the software the capacity for on-line assessment of family problem solving, and demonstrated the feasibility of this software in a multiple-baseline, single-case experimental design. The specific aims of Phase 2 are to: (1) Program two interactive computer software packages (CFCG, CSG) that will retain the therapeutic value of the orginal Family Contract and Solutions Games. (2) Program CFCG and CSG to permit on-line assessment of family problem solving. (3) Study the effects of CMCG, CFCG, and CSG on group problem solving performance and individual satisfaction with the outcome of group problem solving. (4) Study the physiological differences between distressed and nondistressed couples during CMCG use. (5) Write treatment manuals describing the clinical applications of CMCG, CFCG, and CSG. (6) Assess the marketability of the software packages to clinicians and to the general public.