SBIR-STTR Award

Live Fire Virtual Sniper/Counter Sniper Training System
Award last edited on: 11/6/2018

Sponsored Program
SBIR
Awarding Agency
DOD : Navy
Total Award Amount
$1,686,024
Award Phase
2
Solicitation Topic Code
N08-067
Principal Investigator
Kevin Bass

Company Information

Laser Shot Inc

4214 Bluebonnet Drive
Stafford, TX 77477
   (281) 240-1122
   info@lasershot.com
   www.lasershot.com
Location: Multiple
Congr. District: 22
County: Fort Bend

Phase I

Contract Number: N00014-08-M-0161
Start Date: 5/12/2008    Completed: 3/12/2009
Phase I year
2008
Phase I Amount
$69,667
The U.S. Navy provides training to troops, mainly Marines and Seals, to prepare them for urban combat. This training consists primarily of marksmanship and shoot/dont shoot skills in virtual environments and live fire training exercises in shoot houses. 0x9D Although it is very effective in instilling these types of skills, the aspect of realistic training in real world, dynamic situations is missing. In addition, the current systems are not portable nor do they integrate classroom and live fire exercises. Laser Shot will conduct research into providing a movable, realistic virtual training system that promotes a train as you fight 0x9D environment. This will lead to improved training effectiveness by increasing the ability of the trainees to achieve a true suspension of disbelief 0x9D and feel realistically immersed in their training environment. Work to be performed during Phase 1 includes research and assessment of the technology necessary to produce such an environment and the integration of this technology into the design of a portable, modular, containerized, counter-sniper virtual environment that enables and enhances the realism of both live and simulated infantry training. Government Off-The Shelf protocols and Commercial Off-The Shelf products will be utilized to the maximum extent possible.

Benefit:
Anticipated Benefits As a result of this approach it is expected that trainees will achieve maximum train as you fight 0x9D outcomes. Marines or other trainees will train actually using Infantry standard equipment and real weapons in a realistic urban combat environment. They will be able to maneuver in real space with little or no instrumentation of the trainees required. Trainees will be able to interact with and move through a real urban world using actual weapons, communications, and other equipment. The virtual environments will provide a high level of interactivity, heightened reality, and physical and virtual obstacles and assets that will result in a true suspension of disbelief. 0x9D The end result will be better trained, more effective troops leading to fewer casualties in the field. Commercial Applications The resulting urban combat training product will be applicable to other DoD agencies such as the Army and to law enforcement agencies throughout the country. In addition, the product will be developed in such a way that the virtual environment can readily be altered as required. Thus the commercial potential is almost limitless.

Keywords:
training in virtual environment, training in virtual environment, home station training, live and simulated infantry weapons systems, modular-containerized counter sniper virtual environment, train markmanship, live training ranges

Phase II

Contract Number: N00014-09-C-0493
Start Date: 7/9/2009    Completed: 9/13/2011
Phase II year
2009
Phase II Amount
$1,616,357
The U.S. Navy provides urban combat training to troops, mainly Marines and Seals. This training consists primarily of basic and close quarters battle (CQB) marksmanship and shoot/don''''t shoot skills in simulators using virtual environments using simulated weapons. Live fire CQB training exercises are typically conducted in

Benefit:
ANTICIPATED

Benefits:
As a result of this approach it is expected that trainees will achieve maximum

Keywords:
Live Fire, Laser Shot, Immersive Training, Shoot House, 3D, Holography/Holograph, Simulation, Close Quarters Battle/CQB