SBIR-STTR Award

Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment
Award last edited on: 8/4/2020

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$1,100,000
Award Phase
2
Solicitation Topic Code
91990019R0011
Principal Investigator
Scott Brewster

Company Information

Hats & Ladders Inc (AKA: ThinkZone Games LLC)

27 West 20th Street
New York, NY 10011
   (202) 245-7550
   N/A
   www.hatsandladders.com
Location: Single
Congr. District: 10
County: New York

Phase I

Contract Number: 91990019C0028
Start Date: 6/24/2019    Completed: 2/24/2020
Phase I year
2019
Phase I Amount
$200,000
This project will develop a prototype of a new component for the platform for high school students to develop stronger communication skills to improve college and career readiness. The prototype will include a performance-based game environment where students practice a range of skills, such as active listening, empathy, non-verbal communication, cultural awareness, and public speaking. The game will also provide students real-time feedback to support students in navigating and succeeding in the tasks. At the end of Phase I, in a pilot study with 40 students in grade 9, the researchers will examine whether the prototype functions as planned, if educators can integrate the game with standard practices, and if the game shows promise for improving student skills related to career and college readiness.

Phase II

Contract Number: 91990020C0083
Start Date: 6/14/2020    Completed: 6/17/2022
Phase II year
2020
Phase II Amount
$900,000
The project team will develop Powerskills Game Lab, a game-based intervention for high school students to develop career readiness abilities in communication and adjacent intrapersonal and interpersonal domains. The intervention will include modules on different career readiness topics (clear and effective communication, personal and social awareness, work ethic and professionalism) and will address specific skills, active listening, accountable talk, adaptability, assertiveness, conflict management, cultural awareness, empathy, initiative, integrity, self-management, and self-efficacy. Components of the intervention will include diagnostics for covered skills; practice games with anchored instruction, leveling, feedback and coaching; and scenario-based performance games that combine multiple skills in different real-world contexts. The intervention will be integrated into the existing Hats & Ladders Career Readiness Platform, which includes a student-facing app and educator-facing dashboard. Performance data and other implementation supports will be available through the dashboard.