SBIR-STTR Award

The Tactus Immersive Learning Environment
Award last edited on: 12/16/2014

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$850,000
Award Phase
2
Solicitation Topic Code
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Principal Investigator
Kevin P Chugh

Company Information

Tactus Technologies Inc

1576 Sweet Home Road
Amherst, NY 14228
   (716) 206-8463
   info@tactustech.com
   www.tactustech.com
Location: Single
Congr. District: 26
County: Erie

Phase I

Contract Number: ED06PO0897
Start Date: 00/00/00    Completed: 00/00/00
Phase I year
2006
Phase I Amount
$100,000
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with room sized screens and 3D stereo goggles, and allowing them to interact with life-size worlds. The technology is extremely effective for learning and exploration, and has been widely adopted by the military, industry and academia. Currently, the technology is cost prohibitive for K-12 education. We propose to develop a low cost immersive VR learning environment that uses commodity hardware such as graphics cards, projectors, and screens to dramatically lower hardware costs. To lower software costs, we will develop two tools- a software developer¿s kit (SDK), and an authoring tool. The SDK would empower programmers with little or no VR experience to develop immersive applications quickly and easily. The authoring tool would allow non-programmers to design immersive simulations using a standard Windows application interface. This would allow educators and other non-computer programmers to take advantage of this rich learning environment without requiring substantial training. Finally, we propose to vet our Phase I results with 2 partner schools to solicit feedback regarding the potential for this technology in K-12 education.

Phase II

Contract Number: ED07CO0038
Start Date: 00/00/00    Completed: 00/00/00
Phase II year
2007
Phase II Amount
$750,000
The Tactus Immersive Learning Environment TILE is a cost effective virtual reality platform that will enable students to participate in simulations tied to core National Science Education Standards. TILE is for use as a supplement to K 12 science curricula for primary instruction of concepts or for review for individual or small group practice. An example of how TILE might be used when learning about forces and motions might involve students driving race cars and then stopping them to learn about inertia students dropping items of various masses on the earth and the moon to observe the varying effects of gravity or students navigating a freight train to demonstrate resistance.