SBIR-STTR Award

Game World
Award last edited on: 7/7/2010

Sponsored Program
SBIR
Awarding Agency
DOD : DARPA
Total Award Amount
$848,999
Award Phase
2
Solicitation Topic Code
SB072-012
Principal Investigator
Dove Jacobson

Company Information

Big Fun Development Corporation (AKA: Big Fun~Gamesthatwork)

620 Lakeshore Drive
Berkeley Lake, GA 30096
   (770) 300-0308
   work@gamesthatwork.com
   www.gamesthatwork.com
Location: Single
Congr. District: 07
County: Gwinnett

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2008
Phase I Amount
$99,000
Trainers and educators watch the videogame player enviously. Patiently and passionately, the player develops skills to beat the game. He devotes intense hours to exploration, learning and repetitive practice. This same player often neglects schoolwork, or lags in job training. How can the videogame be harnessed, so that the learning that wins the game matches the learning that wins in school and workplace? While many educators agree that games hold promise, few games try to deliver on it. Fewer still are rigorously tested. And clearly, no "killer app" has yet emerged. It may never emerge - without a fertile field of competing products, driven by an active market. Game World uses centralized funding to stimulate decentralized creativity. It puts code-free collaborative tools into the hands of educators, trainers and learners. With proper incentives, many games will flourish, all addressing a single domain, each using a different approach. This topic suggests an elegant model of assessment: If multiple games test the same skill domain, any one game can be judged by the degree to which it elevates first-time performance on all other games. GamesThatWork proposes to implement a full-featured online environment devoted to the emergence of successful game-based learning.

Keywords:
Serious Games, Pedagogy, Games, Cbt, Scorm. Game Development, Game Testing

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2009
Phase II Amount
$749,999
American schools do not produce enough scientists and technicians. Without this human infrastructure, America will lose its position of economic, cultural and military leadership. Today, record immigration fills the gap. America cannot depend indefinitely on a favorable global brain drain. American education must improve. A game-based learning environment could help. Students can develop new skills. Teachers can transform lessons into game content. Darwinian competition can identify the best new content. The ideal system teaches any subject, in any game genre. These ideals demand years of development, deployment and community before useful content emerges. The system may be obsolete before becoming complete. This document suggests an alternative strategy. The same ideals can be approached by a series of smaller successes. Focusing on a single educational goal and a single highly flexible game, we can help students in 2009. We can provide teachers with tools to craft new game content. Darwinian competition can begin. The successes and failures of the constrained project, along with its active community and tested technology will provide a strong foundation for a generalized game system. This document identifies a critical weakness in the educational system and a surprisingly openended game with which we propose to address it.

Keywords:
Game-Based Learning, Mathematics Education, Algebra, Edutainmant, Alternative Learning, Game