Online Alchemy proposes to extend prior SBIR research with this two-part SBIR Phase II project. Part one, to be funded via this technical proposal, includes three objectives: 1) further development of the patent-pending Dynemotion people engine to incorporate temporal associations, emergent plans, refined motivations and emotions, group-related goals, and performance enhancements, 2) develop parametric crowd generation tools for heterogeneous NPCs possessing distinct personalities, goals, relationships, and exhibiting believable behaviors and nuanced emotions, and 3) integrate Dynemotion support for Micro Fortés Big World architecture, necessary for commercial development and SCALE-UP participation. The result of part one of this Phase II project will be an enhanced Dynemotion engine, supporting the Big World architecture, for creating individuals and groups of NPCs. Part one above will provide the basis for part two of this project, to be funded separately, with objectives: 1) further Dynemotion enhancements including advanced tools for crowd specification, tracking and analysis (psychological telemetry), 2) support of National Training Center geneogram data, and 3) definition and integration of Dynemotion into the SCALE-UP AI test bed. The culmination of both parts will be a refined people engine and support tools, suitable for creating and evaluating individuals and/or crowds in commercial and MS&T applications.
Keywords: SOFTWARE, SIMULATION, TRAINING, CROWD GENERATION, NON-PLAYER CHARACTERS, INTELLIGENT AGENTS