SBIR-STTR Award

Visual Interfaces for Electronic Networks Video E-Mail and Video Conference Over the Internet
Award last edited on: 3/15/2002

Sponsored Program
SBIR
Awarding Agency
DOD : DARPA
Total Award Amount
$694,400
Award Phase
2
Solicitation Topic Code
SB941-066
Principal Investigator
Bin Zhang

Company Information

NFX Corporation

238 Main Street Suite 324
Cambridge, MA 02142
   (617) 497-1600
   N/A
   N/A
Location: Single
Congr. District: 07
County: Middlesex

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
1994
Phase I Amount
$100,000
Image analysis and graphics synthesis can be achieved with learning techniques using direct image examples without physically-based 3D models. We have developed novel techniques based on computer vision and on neural network algorithms: The mapping from novel images to a vector of "pose" and "expression" parameters can be learned from a small set of example images using a function approximation technique called an analysis network. The inverse mapping from input "pose" and "expression" parameters to output color images can be synthesized from a small set of example images and used to produce new images under real-time control using a similar learning network, called in this case a synthesis network. The two networks rely on a) using a computer vision optical flow algorithm that matches corresponding pixels among pairs of grey-level images and effectively "vectorizes" them and b) exploiting a class of learning techniques that approximate the nonlinear mapping between the vector input and the vector output. We will design a real-time architecture implementing the two networks using software on a standard digital platform, enhanced by ASIC VLSI chips for the real-time computation of the optical flow and of the neural network mapping. Anticipated

Benefits:
The analysis and synthesis networks described here have several applications in computer graphics, special effects, interactive multimedia and object recognition systems. The analysis network can be regarded as a passive and trainable universal interface, that is a control device which may be used as a generalized computer mouse, instead of "gloves", "body suits" and joy sticks. The synthesis network is an unconventional and novel approach to computer graphics. The two techniques together can be used for human-computer interfaces and interactive simulations that are model-based in a very unconventional way.

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
1996
Phase II Amount
$594,400
The main problem of today's electronic networks - like the Internet, the cellular phone network and also the standard phone lines - is the restricted bandwidth that is and will be available for interactive visualization. Video teleconferencing on the Internet or on a cellular phone can require significant bandwidth resources per user. These resources will remain scarce in the foreseeable future because of the rapidly increasing number of users. Video e-mail (or related applications on the Internet) requires an even more daunting amount of storage. During the Phase I of our SBIR project the nFX example-based technology for analysis and synthesis of real images was evaluated. The technology uses example images to "teach" the system to analyze or generate new similar images. Our evaluation indicated that the technology can achieve very significant compression rates for long image sequences. The main objective of this phase II proposal is to : A) develop a commercializable software package (in Microsoft Windows) for very-low bandwidth video e-mail to be used on the Internet or similar networks. For instance, video-clips of speeches of company officers may be compressed to a few hundred KBytes per minute in order to be sent to the employees through normal electronic networks. B) (optional) demonstrate a prototype video teleconferencing system with a compression performance better than 28 bytes per frame (this means that a 4800 baud modem will be sufficient). In addition, a toolkit will be commercialized as a separate product for special effects for the video game market, movies and CD-ROM production, including applications in training, education and VR simulation. The same technology may be commercialized as a tool to add visualization to electronic distributed group meetings, increasing interactivity and productivity of electronic workgroup sessions. These products will be used by corporate and military customers to enhance their communication capabilities and the productivity of their employees in the distributed environment of today's electronic networks. Military and corporate customers will benefit from video e-mail and very-low bandwidth.