SBIR-STTR Award

Smart Terrain for Autonomous Agent Applications
Award last edited on: 11/5/2007

Sponsored Program
SBIR
Awarding Agency
DOD : Army
Total Award Amount
$849,203
Award Phase
2
Solicitation Topic Code
A04-205
Principal Investigator
Thomas Stanzione

Company Information

Mak Technologies Inc

68 Moulton Street
Cambridge, MA 02138
   (617) 876-8085
   rlane@mak.com
   www.mak.com
Location: Single
Congr. District: 05
County: Middlesex

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2005
Phase I Amount
$119,617
Current combat simulations use polygonal representations of the terrain, augmented with vector data, for terrain reasoning. While these data provide the basic terrain representation needed for vehicle dynamics and weapon system effects, they do not provide the semantic information needed for higher level reasoning, especially for modeling of human behaviors within a combat environment. Semantic information goes beyond the physical characteristics that most terrain databases provide, and includes relationships between terrain features and how they can be used in the performance of specific combat missions. Humans can interpret this additional semantic data and make decisions based on it, but human behavior algorithms need these data to be represented within the combat simulations. M?K Technologies proposes to develop terrain representation enhancements in common terrain representations that support the incorporation of semantic data that will augment the current polygon and vector representation. We will develop automated tools to extract semantic information where possible, and other tools to assist terrain developers in extracting semantic information where it is not possible to fully automate the process. We will demonstrate this terrain representation in M?K VR-Forces, a commercial-off-the-shelf CGF system, in Phase I, and the IWARS dismounted infantry simulation at the end of Phase II

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2006
Phase II Amount
$729,586
Current combat simulations use polygonal representations of the terrain, augmented with vector data, for terrain reasoning. While these data provide the basic terrain representation needed for vehicle dynamics and weapon system effects, they do not provide the semantic information needed for higher level reasoning, especially for modeling of human behaviors within a combat environment. Semantic information goes beyond the physical characteristics that most terrain databases provide, and includes relationships between terrain features and how they can be used in the performance of specific combat missions. Humans can interpret this additional semantic data and make decisions based on it, but human behavior algorithms need these data to be represented within the combat simulations. MÄK Technologies proposes to develop terrain representation enhancements to augment common terrain representations that support the incorporation of semantic data that will enhance the current polygon and vector representation. We will develop automated tools to extract semantic information where possible, and other tools to assist terrain developers in extracting semantic information where it is not possible to fully automate the process. We will demonstrate this terrain representation in MÄK VR-Forces, a commercial-off-the-shelf CGF system, and the IWARS dismounted infantry simulation.

Keywords:
Semantic Informtion, Terrain Database, Terrain Reasoning, Terrain Generation, Human Behavior Modeling, Simulation