SBIR-STTR Award

Distributed and Collaborative Information Environment for Embedded After Action Review Technologies
Award last edited on: 4/13/2007

Sponsored Program
SBIR
Awarding Agency
DOD : Army
Total Award Amount
$849,553
Award Phase
2
Solicitation Topic Code
A04-223
Principal Investigator
James A Saffold

Company Information

Research Network Inc (AKA: RNI)

3400 Blue Springs Road Suite 110
Kennesaw, GA 30152
   (678) 354-0152
   support@resrchnet.com
   www.resrchnet.com
Location: Single
Congr. District: 11
County: Cobb

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2005
Phase I Amount
$119,952
The Embedded AAR System - as an end-to-end solution for both virtual and constructive exercises can save the army millions of man hours in efficient training and planning for military operations. The ability to perform complete mission functions (planning, conduct, review) from a common interface saves mission time allowing for more trials to be conducted and maximizes commonality of technologies for the digitized force. The integration of potential virtual and live worlds also affords incredibly high trial spaces, at diverse locations, to allow the development of CONOPS and TTPS for system integration on both vehicles and dismounts. In addition to training and AAR support, the embedded system allows for full multiplayer support across normal broadband connects that would be readily available to potential recruits to the armed forces. As training tool, mission planning tool, and a recruiting tool, the complete system integrates many critical functions of the armed services into a common architecture which can be readily expanded and maintained at very low cost

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2005
Phase II Amount
$729,601
RNI proposed a unique integrated 3D solution to this problem, an innovative effort to design, develop and demonstrate an Embedded AAR System by integrating commercially available components. The innovative system performs bridging between virtual and live networks and allows the use of COTS man-machine interface devices and technologies. These technologies allow the participants (trainee, commander, battle-master, etc) to rapidly prototype missions and scenarios while providing full interaction through a 3D virtual environment.

Keywords:
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