SBIR-STTR Award

Virtual/Augmented Reality Training for Air Force Medical Service (AFMS)
Award last edited on: 10/15/21

Sponsored Program
SBIR
Awarding Agency
DOD : AF
Total Award Amount
$50,000
Award Phase
1
Solicitation Topic Code
J201-CSO1
Principal Investigator
David King Lassman

Company Information

Global Immersive Group Inc (AKA: Gigxr Inc)

1318 Pacific Avenue
Venice, CA 90291
   (310) 880-6339
   N/A
   www.gigxr.com
Location: Single
Congr. District: 36
County: Los Angeles

Phase I

Contract Number: FA8649-20-P-0755
Start Date: 3/9/20    Completed: 6/9/20
Phase I year
2020
Phase I Amount
$50,000
We propose the installation and use of GIGXR Healthcare consists of our flagship applications, HoloPatient and HoloHuman, which facilitate clinical skills practice and anatomy learning. They are designed to simulate, enhance and extend an organization’s already existing pedagogical approach. Our tools support active and collaborative learning, simulation and visualization of 3D concepts. Connected and powered by The GIGXR Platform, our proprietary management platform, these applications provide the ultimate visual tools for education and training in medical, nursing, health science, and anatomy ideal for schools, in higher education, vocational education, hospitals, industry, government and college prep markets. Using Windows Mixed Reality Headsets. the 3D holographic images afforded by HoloPatient and HoloHuman add realism that encourages users to actively engage, foster decision making via autonomous exploration and provides the potential to develop a deeper understanding of complex ideas and situational awareness through the creation of new experiences. GIGXR will continue to expand as we develop and add new applications.  The GIGXR Platform for education is a comprehensive solution for collaborative immersive experiences using the latest in augmented reality (AR) and virtual reality (VR) technologies and devices. The GIGXR Platform consists of our patent-pending Holographic Content Management System (HoloCMS), our proprietary Unity core-code base for rapid authoring of applications, our collaborative networking solution for multi-user experiences, and an expanding analytics package. Plugging into the platform are our content applications for HoloLens. As new devices are added to the XR ecosystem, we work to make those compatible with the platform, allowing our users flexibility and choice in term of their hardware requirements.  The GIGXR Platform can support any device or platform. We can do this because we use Unity as our application authoring tool. While our current mixed reality application portfolio is focused on wearable headsets, we have successfully built mobile applications for our platform, including internet operating system (iOS) applications that work as a companion application to our HoloLens applications. Most of our applications have companion VR versions in addition to the mixed reality versions, with slightly different associated functionality. We have built our platform to be flexible and allow the specific use case to determine what the end-user device should be. That is because we don’t build content to support a technology, we build content using a technology that best meets learning goals.&nb

Phase II

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Start Date: 00/00/00    Completed: 00/00/00
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