SBIR-STTR Award

Developing High Fidelity Synthetic Task Research Environments Using Gaming Technology
Award last edited on: 5/15/2008

Sponsored Program
STTR
Awarding Agency
DOD : AF
Total Award Amount
$100,000
Award Phase
1
Solicitation Topic Code
AF06-T011
Principal Investigator
Dove Jacobson

Company Information

Big Fun Development Corporation (AKA: Big Fun~Gamesthatwork)

620 Lakeshore Drive
Berkeley Lake, GA 30096
   (770) 300-0308
   work@gamesthatwork.com
   www.gamesthatwork.com

Research Institution

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Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2007
Phase I Amount
$100,000
Game technology can efficiently produce Synthetic Task Environments for training, research and assessment. Typically this technology is exploited with an entertainment-oriented game engine. However a fully functional STE requires features outside the engine's original design. This compels engineers to work around the architecture and deliver code which is compromised and complex. The system becomes more unstable as more features are added. Some features can never be added. A direct approach avoids these problems. We prefer to build an engine that produces Synthetic Task Environments empowered by game technology. Its clean architecture supports new features without instability. The Works game engine was built to serve the needs of research and training. We propose to demonstrate the value of this approach. In our study, we will measure the ability of the engine to efficiently deliver training outcomes. Two new components will be added to the engine

Keywords:
Game, Training, Simulation, Synthetic Environments, Virtual, Mentor

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
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Phase II Amount
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