Tactical Air Control is a complex problem with high stakes. A failed strike leaves the ground unit vulnerable and may inflict collateral damage. Fratricide is a grave risk. Respect for this reality demands that the highest value in the game design cannot be technology, nor feature list, nor dramatic graphic effects. The highest value must be fidelity. "Battlefield Airman: Tactical Air Control" is a wargame designed to address: Training, Certification, Readiness, Rehearsal, After Action Analysis. Workplan: Research-- Continue experimental evaluation of speech recognition, comprehension and conversation (including COTS hardware), Engineer CAS radio-traffic simulation. Design-- Collaborate with Hurlburt Field and Nellis AFVB so game meets future syllabus. Tooling-- Assemble toolset for rapid content development, mixing developmental (scenario generator) and non-developmental (AI designer) applications. Construction-- Complete two playable prototype scenarios during Phase I. Technical Qualifications: The proposer brings a unique set of functional components to this assignment: - Speech recognition, conversation engine (SAPI, VoiceXML, ConvX) - Optimized 3D engine, high capacity terrain manager (DEM, NIMA) - Mission Planner -with waypoints, threats, behaviors, and validator - AI for characters, vehicles, etc (including SimBionic standard) - SME relationships - many networked and singleplayer games delivered to commercial market and DoD