SBIR-STTR Award

Adaptive Artificial Intelligence for Next-Generation Conflict Simulation
Award last edited on: 5/7/2019

Sponsored Program
STTR
Awarding Agency
DOD : AF
Total Award Amount
$846,299
Award Phase
2
Solicitation Topic Code
AF03T022
Principal Investigator
John Tiller

Company Information

John Tiller Software Inc (AKA: John Tiller Software Inc~JT Software)

142 Sarah Hughes Drive
Madison, AL 35758
   (256) 461-8652
   tiller@hiwaay.net
   www.johntillersoftware.com

Research Institution

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Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2003
Phase I Amount
$99,992
This proposal is for the design and development of a challenging, adaptable, and extendible A/I system for use in state-of-the-art computer-based wargames. The development will result in a 3rd generation computer wargame based on modern air power conflict and the ability to apply the technology developed for this project in other wargames ranging from tactical ground-based warfare to naval conflict and others. The approach will use state-of-the-art A/I technologies programmed into A/I components which through well-defined interfaces will allow for a plug-and-play A/I system. This will provide for unlimited future development and enhancement.

Benefits:
The results of this proposal can be used in numerous commercial wargames either released by the proposer or under development. It will enhance and improve the commercial potential of these games and result in higher sales and revenue. On the military side, the results of this proposal will provide a highly flexible and extensible AI for military training and planning. Both the military student and the military planner will benefit from the more challenging A/I opponent developed from this proposal. Abstract: Wargame, Artificial Intelligence

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2004
Phase II Amount
$746,307
This proposal is for the design and development of a challenging, adaptable, and extendible AI system for use in state-of-the-art computer-based wargames. The development will result in a 3rd generation computer wargame based on modern air power conflict and the ability to apply the technology developed for this project in other wargames ranging from tactical ground-based warfare to naval conflict and others. The approach will use state-of-the-art AI technologies programmed into AI components which through well-defined interfaces will allow for a plug-and-play AI system. This will provide for unlimited future development and enhancement.

Benefits:
The results of this proposal can be used in numerous commercial wargames either released by the proposer or under development. It will enhance and improve the commercial potential of these games and result in higher sales and revenue. On the military side, the results of this proposal will provide a highly flexible and extensible AI for military training and planning. Both the military student and he military planner will benefit from the more challenging AI opponent developed from this proposal. Abstract: Wargame, Artificial Intelligence