SBIR-STTR Award

The Virtual Cadaver Lab: an Innovative Platform to Supplement Medical Education
Award last edited on: 7/16/2012

Sponsored Program
SBIR
Awarding Agency
NIH : NCRR
Total Award Amount
$843,387
Award Phase
2
Solicitation Topic Code
371
Principal Investigator
Kevin P Chugh

Company Information

Tactus Technologies Inc

1576 Sweet Home Road
Amherst, NY 14228
   (716) 206-8463
   info@tactustech.com
   www.tactustech.com
Location: Single
Congr. District: 26
County: Erie

Phase I

Contract Number: 1R43RR024103-01A1
Start Date: 4/1/2007    Completed: 3/31/2008
Phase I year
2007
Phase I Amount
$100,000
Cadaver dissection is a critical exercise in medical education. In addition to the 60,000 plus medical students who participate in cadaver dissection, there are hundreds of thousands of other health care professionals and millions of high school students who would benefit from the exploratory learning experience that cadaver dissection provides. However, only 17,500 cadavers are available annually, and ethical and safety issues prevent such widespread use of what would otherwise be an invaluable educational experience in Anatomy. Over the past decade, personal computers have achieved remarkable performance milestones, driven by the gaming industry. An opportunity exists to develop a Virtual Reality anatomical exploration simulator that combines the best of virtual surgery and multimedia at an affordable cost and brings this invaluable experience to the masses. This proposal describes the Virtual Cadaver Lab, a 3D, real time, interactive exploratory application that allows students to explore the human anatomy the same way that medical students explore physical cadavers. VR offers distinct advantages over physical cadavers, such as the ability to erase mistakes, the ability to explore multiple specimens, the ability to record and playback dissections for assessment, and the ability to augment the experience with tissue and organ specific information. In the Virtual Cadaver Lab simulation, a student will be able to view a human body from any angle, touch it with a virtual probe, and cut open the skin for exploration. A low cost touch based input device is proposed that conveys the sensation of holding a scalpel while performing this dissection. The proposed Phase 1 research (to be followed by Phase II) has tremendous implications, not only for medical students, but for biology students at the K-12 and undergraduate levels. Medical students can practice on multiple cadavers as a supplement to their lab experience without the need to be present in a cadaver lab, and without regulatory or ethical issues. Other science students can gain valuable insight into the human anatomy by running the software in a schools' computer lab or on their home computer.

Thesaurus Terms:
There Are No Thesaurus Terms On File For This Project.

Phase II

Contract Number: 2R44RR024103-02
Start Date: 9/10/2010    Completed: 9/9/2012
Phase II year
2010
(last award dollars: 2011)
Phase II Amount
$743,387

Cadaver dissection is a critical exercise in medical education. In addition to the 60,000 plus medical students who participate in cadaver dissection, there are hundreds of thousands of other health care professionals and millions of high school students who would benefit from the exploratory learning experience that cadaver dissection provides. However, only 17,500 cadavers are available annually, and ethical and safety issues prevent such widespread use of what would otherwise be an invaluable educational experience in Anatomy. Over the past decade, personal computers have achieved remarkable performance milestones, driven by the gaming industry. An opportunity exists to develop a Virtual Reality anatomical exploration simulator that combines the best of virtual surgery and multimedia at an affordable cost and brings this invaluable experience to the masses. This proposal describes the Virtual Cadaver Lab, a 3D, real time, interactive exploratory application that allows students to explore the human anatomy the same way that medical students explore physical cadavers. VR offers distinct advantages over physical cadavers, such as the ability to erase mistakes, the ability to explore multiple specimens, the ability to record and playback dissections for assessment, and the ability to augment the experience with tissue and organ specific information. In the Virtual Cadaver Lab simulation, a student will be able to view a human body from any angle, touch it with a virtual probe, and cut open the skin for exploration. Tissues and organs can even be activated to move during their dissection activities. A low cost touch based input device and interface for multi-touch surfaces, such as Microsoft Surface, is proposed. The proposed research has tremendous implications, not only for medical students, but for biology students at the K-12 and undergraduate levels. Medical students can practice on multiple cadavers as a supplement to their lab experience without the need to be present in a cadaver lab, and without regulatory or ethical issues. Other science students can gain valuable insight into the human anatomy by running the software in a schools computer lab or on their home computer. In Phase 1, we showed the feasibility of such a software which was well received by students as well as anatomy professors. In Phase 2, we will convert this prototype into a high-quality, fully functional commercial software package. The software will be evaluated and beta tested in 5 of the nation's leading medical schools. , ,

Public Health Relevance:
In addition to the 60,000 plus medical students who participate in cadaver dissection, there are hundreds of thousands of other health care professionals and millions of high school students who would benefit from cadaver dissection. However, only 17,500 cadavers are available annually, and ethical and safety issues prevent such widespread use of what would otherwise be an invaluable educational experience in anatomy. The growing demand to purchase physical specimens and to purchase supplemental materials constitutes a major public health issue.

Thesaurus Terms:
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