Training modernization is a critical defense-mission need that has seen significant support in recent years. Per a press release by the USAF, the Department of the Air Force 2024 budget proposal is investing significantly in modernization and transformation with a '$5 billion increase in research and development necessary to bring "the force of the future" into reality'. Further, initiatives such as Multi-Capable Airmen (MCA) and Agile Combat Employment (ACE) are seeking to implement innovative approaches to training, such as an emphasis on immersive learning, due to vastly increased training requirements needed to ensure airmen have a wide breadth of knowledge and technical skills outside of their traditional AFSC. However, legacy training systems and standards still persist. For instance, SCORM, a learning standard from the 1990's, is still prevalent in many current training programs. SCORM, used in traditional computer-based training (CBT), is infamous for its ?click throughö training approach that often does not keep the learner engaged in the training content. With the advent and increasing ubiquity of spatial computing, immersive technology, and artificial intelligence (AI) there is a need to modernize training to improve readiness and deliver world-class instruction through a learning management system (LMS) that supports these technologies. Immersive learning, which involves creating a fully engaging and dynamic learning experience that stimulates the learner, has the potential to increase student engagement and improve training outcomes. Ultimately, this dynamic, non-linear methodology can better support instructors and students ¢ leading to enhanced overall readiness. There is an opportunity to empower USAF instructors to leverage the latest advancements in spatial computing and AI to create and deliver immersive courses without the need for robust coding skills ¢ all within MOTAR, an authorized USAF training delivery platform (IL4) that provides a one-stop shop for discovery and distribution of training applications. Students will now be able to dynamically consume training content through this novel interactive methodology.