Company Profile

Forterra Systems Inc (AKA: There Inc)
Profile last edited on: 6/7/2021      CAGE: 3BXQ7      UEI:

Business Identifier: Virtual world technology and turnkey applications: defense, homeland security, medical, corporate training, and entertainment industries
Year Founded
1998
First Award
2007
Latest Award
2009
Program Status
Inactive (Acquired)
Popularity Index
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Location Information

2207 Bridgepointe Parkway Suite 200
San Mateo, CA 94404
   (650) 433-4000
   lkusumoto@forterrainc.com
   www.forterrainc.com
Location: Multiple
Congr. District: 14
County: San Mateo

Public Profile

In February 2010, Forterra Systems Inc was acquired by SAIC. Forterra Systems, Inc. is a 3D graphics software company producing private and secure MMO virtual worlds for corporate, government, defense, medical and educational clients. Originally doing business as There, Inc., Forterra Systems builds private and secure distributed virtual worlds using their OLIVE (On-Line Interactive Virtual Environment) technology platform and industry-standard PC server and client hardware. OLIVE virtual environments typically are deployed within a client's existing IT and network security systems. Optionally, OLIVE can be hosted externally by Forterra, depending upon the customer's preferences. OLIVE customers rapidly generate realistic, three-dimensional virtual environments that scale from single user applications to large-scale simulated environments that support a vast number of concurrent users. The virtual worlds produced or hosted by Forterra Systems and their clients appear to function similarly to public, open-invitation MMOGs (e.g., There, Second Life, Active Worlds). OLIVE environments differ from consumer-based MMOGs in that access to the virtual world is privately managed, and granted only to specific groups of users. OLIVE applications typically focus on employee or staff training, and secure collaborative business decision-making, for example, rather than focusing on entertainment or broadly-defined social networking purposes. Another difference between conventional MMO virtual environments and OLIVE environments is that real-world locations are replicated in an OLIVE virtual world, as opposed to fantasy-based worlds or hypothetical "islands". There is based on shared technology with Forterra Systems that was initially developed in conjunction with a US Army project. The There service was spun off to Makena Technologies in 2005. There's operations remained uninterrupted during the various corporate changes. Since then, two additional instances of There have been created, both owned and administered by Makena Technologies.

Extent of SBIR involvement

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Synopsis: Awardee Business Condition

Employee Range
50-74
Revenue Range
5M-7.5M
VC funded?
Yes
Public/Private
Privately Held
Stock Info
----
IP Holdings
1-4

Awards Distribution by Agency

Most Recent SBIR Projects

Year Phase Agency Total Amount
2009 1 Army $69,923
Project Title: Game Interface for the OneSAF Computer Generated Forces Simulation
2009 2 Army $849,986
Project Title: High Fidelity Visual Representation of Crowds
2007 1 NIH $100,000
Project Title: Distributed HAZMAT Training Using Adapted Gaming Technology

Key People / Management

  Robert Gehorsam -- President

  Valette Hopkins

  Laura Lee Kusumoto