SBIR-STTR Award

History Maker VR
Award last edited on: 3/23/2023

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$1,099,322
Award Phase
2
Solicitation Topic Code
91990019R0012
Principal Investigator
Jesse N Schell

Company Information

Schell Games LLC

220 West Station Square Drive Suite 200
Pittsburgh, PA 15219
   (412) 390-0101
   info@schellgames.com
   www.schellgames.com
Location: Single
Congr. District: 18
County: Allegheny

Phase I

Contract Number: 919900118C0028
Start Date: 5/10/2018    Completed: 1/10/2019
Phase I year
2018
Phase I Amount
$199,343
In this project, the team will develop a prototype of History Maker, a virtual reality (VR) content creation tool, where students and teachers produce digital movies to be used as reports and/or presentations about particular historical topics. Within the platform, students will research primary sources documents, write scripts, and act scenes from history. Student work will be presented in VR to teachers and other students. At the end of Phase I, in a pilot study in three middle school history classrooms, the researchers will examine whether the prototype functions as planned, whether students are able to produce digital shows, and if the prototype shows promise for improving student learning outcomes in history.

Phase II

Contract Number: 91990019C0040
Start Date: 6/26/2019    Completed: 6/25/2021
Phase II year
2019
Phase II Amount
$899,979
Purpose: This project team will fully develop and test History Maker VR, a virtual reality (VR) content-creation tool for middle school students to create, record, and share unique performances to increase understanding and relevance of historical events. History education encourages students to learn about the past and to develop critical thinking skills to negotiate the present world with appreciation for multiple perspectives. In the 2014 National Assessment of Educational Progress, only 18% and 23% of grade 8 students performed at or above the proficient level in U.S. history and civics, respectively. Further, students commonly report history to be boring and that they lack motivation to understand and remember the content. Project Activities: During Phase I in 2018, the team developed a prototype of History Maker VR, a playful content-creation tool with a VR interface that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. The in-game teleprompter allows students to read notes they upload before the performance or pre-existing historical content. After recording, the student can jump into the director's booth and watch the virtual performance from the audience's viewpoint. At the end of Phase I, researchers completed a pilot study with 101 middle school students and four teachers. The prototype operated as intended, students were engaged by the prototype and were able to act out scenes from a historical event and finalize recordings as an assignment for their course, and teachers reported that they would use the tool in their classrooms. In Phase II, the researchers will focus on developing a select number of modules with characters from specific historical events, in-game exporting tools, and implementation activities to accompany the VR experience. After development is complete, the research team will conduct a pilot study to assess the feasibility and usability, fidelity of implementation, and the promise of the History Maker VR for improving student learning outcomes and teacher instructional practices in history. The study will include 30 middle school history classes with 900 students (30 students per class), with half of the classes randomly assigned to use History Maker VR over 3 weeks and half to follow business-as-usual activities. Researchers will compare students' pre-and-post scores for historical facts and skill to investigate and analyze events. Product: History Maker VR is a playful virtual reality (VR) content-creation tool that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. History Maker VR is designed to scaffold creative storytelling, and to encourage embodied learning and for students to take pride in content creation. Students will use a variety of props (e.g., books, parchment, quills) during their VR performances and can play back their movements and voice recording from the Director's Booth in the audience. To access notes, talking points, or historical facts while in VR, students will pre-load text into a folder and then read notes on a teleprompter inside the environment. To share performances, content will be in a format that can be projected on a monitor for a class to watch or will be exported to a video file to be submitted as reports. History Maker VR intends to increase student engagement and knowledge of U.S. history and civics, their interest and enthusiasm for studying history and civics, and their historical thinking skills.