SBIR-STTR Award

Story Mode for Teaching Cross-Curricular Coding Projects
Award last edited on: 3/23/2023

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$1,099,072
Award Phase
2
Solicitation Topic Code
91990019R0012
Principal Investigator
Joe Shochet

Company Information

Codespark Inc

130 West Union Street
Pasadena, CA 91103
   (202) 245-7550
   N/A
   www.codespark.com,thefoos.com
Location: Single
Congr. District: 27
County: Los Angeles

Phase I

Contract Number: 91990018C0023
Start Date: 5/10/2018    Completed: 1/9/2019
Phase I year
2018
Phase I Amount
$200,000
In previous research and development, the developers created codeSpark, a game that employs a visual and block-based approach with puzzles to teach programming skills to children ages 5 to 9 years old. In this project, the developers will create a prototype of a fantasy-based story to be integrated within the existing game. The pretend-play scenarios will include characters, storylines, and incentives to further engage young children and make greater connections to learning goals. At the end of Phase I in a pilot study with six K-2 teachers over one month, the researchers will examine whether the prototype functions as planned, whether teachers believe that the full product concept could be implemented, and whether the prototype shows potential for improving child outcomes related to computational skills and interests.

Phase II

Contract Number: 91990019C0035
Start Date: 6/26/2019    Completed: 6/25/2021
Phase II year
2019
Phase II Amount
$899,072
Purpose: The project team will fully develop and test a mobile game app for grade school students to learn foundational coding skills through creative expression. Research demonstrates that children who are exposed to computational thinking and STEM curriculum are more likely to enter technical fields and have fewer gender-based stereotypes. However, many schools lack curriculum, resources, and training to support teachers in introducing coding into standard instructional practice. Project Activities: During Phase I in 2018, the team developed a prototype of Story Mode, a game where children create digital stories and, in the process, learn the basics of coding. Pilot research at the end of Phase I with eight grade 1 and 2 classrooms over a one week demonstrated that the prototype functioned as planned, that teachers indicated they believed the fully developed game could be implemented within a classroom, and that students were engaged while playing the game prototype. In Phase II of the project, the team will expand the app to include more features, curriculum, and training to support teachers in integrating computational thinking and coding concepts across different lesson plans in English Language Arts, Social Studies, and when students do book reports. After development concludes, researchers will conduct a pilot study to assess the feasibility and usability, fidelity of implementation, and the promise of Story Mode to increase children's coding and computational skills over a period of 9 weeks. The sample will include 60 grade 1 and 2 classrooms and 1200 students (20 per class), with half of the classes randomly assigned to use the Story Mode and the other half to use business as usual activities. Researchers will compare pre-and-post scores of student's learning outcomes associated to computer science. Costs will be calculated based on per student implementation and additional time to prepare teachers. Product: In previous R&D, the developers created codeSpark Academy, a game that employs a visual and block-based approach with puzzles to teach coding skills to students ages 5 to 9 years old. codeSpark Academy is in widespread use in and out of schools around the world. In this project, the developers will expand storytelling creative tools within the existing game. The pretend-play scenarios will include characters, storylines, and incentives to further engage students, and to make connections to learning goals more explicit. The final game will include user-created and uploaded photographic backgrounds, for students to customize gameplay by representing people, locations, and events at their own school or throughout history. Students can then code "what-if" histories using a conditional based choose-your-own outcome feature, as well as different storylines using the figures they create. A website will be developed with resources to support teacher implementation.