SBIR-STTR Award

Innovative Rendering for Simulation
Award last edited on: 9/17/2018

Sponsored Program
SBIR
Awarding Agency
DOD : Army
Total Award Amount
$703,115
Award Phase
2
Solicitation Topic Code
A16-105
Principal Investigator
Keith Rutkowski

Company Information

Signature Research Inc

56905 Calumet Avenue
Calumet, MI 49913
Location: Multiple
Congr. District: 01
County: Houghton

Phase I

Contract Number: W31P4Q-17-C-0085
Start Date: 00/00/00    Completed: 00/00/00
Phase I year
2017
Phase I Amount
$99,995
Scene generation fidelity requirements are reaching the limits of traditional raster-based rendering methods. Thus, a need has arisen to perform a thorough investigation and design for innovative approaches that include methods like ray tracing which can scale as a rendering solution. Signature Research, Inc. details a solution which relies on the development of a benchmarking data set and benchmarking framework. This new capability allows one to quantitatively evaluate rendering system designs, gauge implementation decisions, and navigate advances in hardware and software technology. Our resulting proof-of-concept real-time rendering system design is based upon the foundation of the collection of empirical data across three aspects of the problem. 1. Evaluation of a representative sample set of rendering frameworks covering open- and closed-source software, raster- and ray trace-based rendering methods, and various hardware and software optimization approaches. 2. Benchmarking hardware changes such as networking architectures, processor designs, and cache layouts. 3. Benchmarking software configuration changes at the operating system and rendering algorithm levels. These empirical results will then feed into our rendering system design to produce a rendering solution that can meet the performance and fidelity requirements for existing and future use cases.

Phase II

Contract Number: W31P4Q-18-C-0062
Start Date: 00/00/00    Completed: 00/00/00
Phase II year
2018
Phase II Amount
$603,120
The focus of the Innovative Rendering for Simulation Phase II effort is to implement the proof-of-concept Unified Physics-based Rendering System (UPRS) in order to deliver new capabilities to the modeling and simulation community.UPRS will provide the government with a tailored HW and SW solution optimized for the specific simulation rendering needs.UPRS will be delivered as a Government Open Source real-time rendering framework that will address the complete sensing system development life-cycle by delivering both raster and ray trace rendering algorithms.UPRS will be operationally demonstrated in an Hardware-in-the-loop (HWIL) facility during this effort, and supporting tools for post-simulation data analysis will also be developed.The Phase I benchmark testing framework will be employed during the Phase II effort to collect performance and fidelity metrics of UPRS and other rendering packages under various system configurations. As UPRS is designed, implemented, and modified, the benchmark testing framework will be used to track performance on several variations of current generation computing hardware.Analysis of the results gathered from benchmark testing will be used to prescribe system configurations for users to deploy UPRS. Reports will also compare UPRS performance and fidelity with that of existing rendering solutions.