SBIR-STTR Award

An Automated Tool for Predictive Neck Load Simulation During Individual Warfighting Maneuvers
Award last edited on: 10/30/2018

Sponsored Program
SBIR
Awarding Agency
DOD : Navy
Total Award Amount
$838,475
Award Phase
2
Solicitation Topic Code
N102-170
Principal Investigator
Amos Patrick

Company Information

VizTek Inc (AKA: Santos Inc)

1910 South Gilbert Street
Iowa City, IA 52240
   (319) 354-5676
   info@viz-tek.com
   www.viz-tek.com
Location: Single
Congr. District: 02
County: Johnson

Phase I

Contract Number: N00014-10-M-0446
Start Date: 10/18/2010    Completed: 8/17/2011
Phase I year
2011
Phase I Amount
$99,922
As the focus on survivability, injury prevention, armor design, and human centric design increases, more attention must be paid to human modeling, especially with regards to the head and neck, not only for protection against ballistics and impact, but also for biomechanical issues as a result of normal operating conditions. There is a distinct need for an accurate, easy-to-use, modeling and simulation tool that helps design appropriate head gear, including helmet attachments such as night vision equipment and other sensors. Through a balance of advanced research and customer-driven product development, Viz-Tek and the University of Iowa have developed the fundamental capabilities necessary for building a state-of-the-art head-and-neck simulation tool. This tool will provide an intuitive simulation environment, capable of evaluating biomechanical forces on the neck vertebrae, and determining consequent stresses and displacements of the neck muscles. Such a tool can be used to help design equipment through the conduct of tradeoff analysis. When completed, it will provide product designers and analysts with an effective environment for evaluating new designs, modifying existing designs, and analyzing loads placed on the helmet, fit and comfort, protection coverage, and compatibility with other armor configurations in terms of collisions and interference.

Benefit:
The development of a modeling and simulation environment that is capable of accurately assessing human safety with headborne equipment during the conduct of a variety of physical activities holds vast commercial potential for both military and industrial customers. In the past year alone, several DoD agencies have acknowledged the need for such a tool. In a FY 2008 solicitation, the Defense Related Medical Research Program (DRMRP) identified a gap in the availability of biomedically valid computational models of blast- and impact-related injuries that can be used to design, build, and test personal protection systems (such as combat helmets and body armor) and combat vehicle protection systems (such as blast-attenuating seats). The DRMRP expressed the high level requirements for this capability as: Modeling of blast-related injuries, including all types of extremity, head and face, and spine injuries. Modeling of blast-related injury mechanisms, including blunt force impact, blast overpressure, acceleration, force transference, and combinations of two or more of these mechanisms. Computational models must be biomechanically or physiologically based, and developed from a thorough understanding of the tissue-level injury mechanisms. Similarly, the Joint Aircraft Survivability Program Office (JASPO) is currently seeking technologies that can aid in improving the design of survivability technology. The mission of JASPO is to ensure joint, coordinated development of survivability technology, methodology, and design tools necessary to provide the Warfighter with survivable, combat effective aerospace systems. Our team has also had recent discussions with the Naval Air Warfare Center Aircraft Division (NAWC/AD), the National Aeronautics and Space Administration (NASA) Safety and Assurance Requirements Division, and Code 34 (Warfighter Performance Department) of the Office of Naval Research centered on the feasibility and application of this technology. Our discussions with our current and potential future commercial research partners, including Caterpillar, Ford, General Motors, Chrysler, Boeing, Lockheed Martin, General Dynamics, SAIC, Honeywell, and Rockwell Collins among others confirms the vast interest in and potential of this technology.

Keywords:
helmet, helmet, Predictive, Validation, Simulation, neck load, biomechanics, headwear, Modeling

Phase II

Contract Number: N00014-12-C-0168
Start Date: 12/5/2011    Completed: 8/5/2012
Phase II year
2012
Phase II Amount
$738,553
This effort will develop a comprehensive, validated toolkit to aid product designers and Government procurement personnel in evaluating alternative designs for head-borne equipment. In the first phase of this project, Viz-Tek, Inc. completed an initial concept for an advanced head-neck model that will form the foundation for this tool, along with a proof-of-concept demonstration. The modeling concept is fully described in our Phase I Final Report. Ultimately, working in partnership with the University of Iowa Virtual Soldier Research Program (VSR), the advanced head-neck model will be fully integrated into the SantosTM digital human modeling environment, which has been developed by VSR to support detailed evaluations of biomechanical and physiological stresses that a Warfighter is exposed to during warfighting maneuvers. Our Phase II effort will leverage the work completed during Phase I and extensive prior research conducted by our Principal Investigator and researchers at VSR to achieve several objectives: Refinement of head and neck strength and fatigue models. Coordination of motion prediction with the head-neck strength and fatigue models. Development of subjective propensity for injury models (risk metrics). Validation of model performance during standard warfighting tasks. Development of an intuitive user interface. Demonstration of the system to ONR and USMC

Benefit:
The envisioned tool has extensive applicability across the military community, and significant dual-use potential for commercial interests. Within the military, the tool has obvious applicability to the US Army for the analysis of dismounted operations, as well as for the evaluation of head-borne equipment for operations and maintenance personnel. With extensions developed to account for vibration, the product could also be extended to analyze head-borne equipment for airborne and mounted personnel. Based on prior work conducted at VSR, we are very aware that the resulting technology would have broad commercial appeal in widely-varying industries. These include among many others construction, mining, manufacturing, personal protective equipment for police and firefighters, and even athletic equipment design.

Keywords:
neck load, injury prediction, Personal Protective Equipment, helmet, Human Modeling, Simulation, Modeling, biomechanics