SBIR-STTR Award

Geospecific Displacement Maps for Real Time, Stereoscopic Training Simulation
Award last edited on: 11/26/2018

Sponsored Program
SBIR
Awarding Agency
DOD : Navy
Total Award Amount
$79,936
Award Phase
1
Solicitation Topic Code
N102-116
Principal Investigator
Gregory Amend

Company Information

Diamond Visionics LLC (AKA: Diamond Visionics Company)

400 Plaza Drive Suite A
Vestal, NY 13851
   (607) 729-8526
   info@diamondvisionics.com
   www.diamondvisionics.com
Location: Single
Congr. District: 19
County: Broome

Phase I

Contract Number: N68335-11-C-0048
Start Date: 10/13/2010    Completed: 4/13/2011
Phase I year
2011
Phase I Amount
$79,936
Displacement mapping is a rendering technique which allows small details, represented as height displacements (often in the form of a texture map), to be applied to a polygonal mesh. The objective of the proposed effort is to develop an innovative automated process that unlocks the advantages of real-time displacement maps (and related technologies), combined with geo-specific two and three dimensional source imagery, for providing highly-complex terrain surface regions in virtual environments for real-time training simulators. In Phase I, we will work to develop an innovative approach to incorporating displacement mapping and related techniques into a real-time visual system. The goal of this approach will be to provide an automated capability, requiring little or no manual database generation effort. A procedure for generating the displacement map from mono and stereo imagery will be developed. Existing published research in these areas will be leveraged, but with a specific focus on techniques that can be performed “on-the-fly”, in real-time. Challenges which will be addressed in Phase I include any impediments to a complete end-to-end solution, sensor simulation issues, patch insertion issues, occulted data hole issues, multiple source data issues, modeler time and skill issues, as well as compatibility issues with other simulation systems.

Keywords:
Real-Time, Real-Time, Automated, Training Simulation, Visual Simulation, Geospecific, Gpu-Based, Shaders, Displacement Mapping

Phase II

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Start Date: 00/00/00    Completed: 00/00/00
Phase II year
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Phase II Amount
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